Learn the ins and outs of building 2D games in Unity 2018 from the ground up. We will cover working in the engine, GameObjects & Components in detail, many coding topics, and building art assets from a technical perspective.
We will start from basics and there will be example scripts for you to download, test, and use if you wish throughout many of the tutorials provided in the course.
With a focus on coding, I will be showing you advanced techniques such as Dependency Injection to make your scripts more loosely coupled and easier to make changes to later on and Unit testing through the Unity Test Runner.
Several external tools will be covered as well to help you in creating your game (Pyxel Edit for Pixel Art, BFXR for Sound Effects, etc).
Relevant Course Materials (Scripts, Assets) will be uploaded her for you to use https://drive.google.com/open?id=1Z4sJ8BR4NSXPiltno0O1RjuC4Ny4_atD
Note that not every tutorial will have it's own assets
Here are some of the Unity basics that will be covered in the course
Here are some of the coding topics covered in the course
Possibilities for Future Updates
Note that the course, while it has a lot of content already is still a work in progress. I'm aiming to release additional videos the course each week and keeping information up to date. If you feel a topic is missing, feel free to shoot me a suggestion.
My philosophy in information technology and learning in general is that video learning is the best way to learn for yourself. I can provide the videos but it's up to you as my student to absorb and practice the information to become a more educated and skilled person.
If you want to get a taste of my approach to education and tutorial series, you can find me on my YouTube tutorial channel Chris' Tutorials.