Collider.Cast - Best Easy Way to Check for Collision

Use Collider.Cast(Position, Filter, Hits, Distance) to easily check for collisions on 2D / 3D Colliders like BoxColliders or Capsule Colliders. If you're using Raycast for collisions on a box, you're probably doing it wrong (casting out a line vs casting out a box bounds) - This method will help your make sure the collision hits on outer edges too.

Complete and Continue